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Age of Rivals Unlocked
As any game developer knows, it’s hard to keep software going forever as third party services come and go, platforms change their policies, and hardware keeps evolving. But my plan is to make sure Age of Rivals remains playable for as long as possible. Recently, AoR’s data backend provider decided to discontinue their service. This…
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Local Multiplayer and a New Brand
This holiday season brings an update featuring a new way to play Age of Rivals. I’m happy to announce that the game now has a local multiplayer mode, which means you can play a Hot Seat or Pass & Play game vs a friend on one device. This update will be rolling out on all…
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Age of Rivals Nominated for Best Mobile Game at 2017 Bit Awards
Age of Rivals has been nominated for Best Mobile Game at Playcrafting’s 2017 Bit Awards! Announcement: https://techraptor.net/content/2017-bit-awards-announces-nominees Official Event Page: https://www.thebitawards.com/awards Congratulations to all the nominees!
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The Conflict of Faith Update
A soldier’s death sets in motion events which may lead to the end of an age… Age of Rivals’ next content update is here, featuring 18 new cards, new story/challenge levels, and several gameplay improvements. Read on for details. The Conflict of Faith Campaign The second campaign includes 6 new story/challenge levels vs. custom…
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Age of Rivals Selected as a Finalist for the Google Play Indie Games Festival
We are very happy to announce that Age of Rivals has been selected as one of the 20 finalists for this year’s Google Play Indie Games Festival! We have been invited to present our game in competition in San Francisco on September 23rd, and we would love for our fans to join us there. The…
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The Age of Rivals AI: A Behind the Scenes Look
One of the things players seem to like about Age of Rivals is the quality of the AI opponent. A small minority of players have even jumped to the conclusion that the AI must be cheating (it’s not). I’ve been asked how it works behind the scenes, so I’m dedicating this blog post to that…
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Update: To Grind or not to Grind
The short version of this post is that our newest update (3.8) increases coin rewards in all game modes by 30% and adds coin rewards for losing to all game modes (even Normal AI and Friend games). Now you can gain access to all the content even faster! We also fixed some bugs. Read on if…
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Age of Rivals Launches on Mobile and Adds an Offline Mode
Well, one week into mobile and we’ve already got a feature update! Now you can play most of the game offline without even registering an account. I’ve also fixed the screen rotation issue, made the first 10 missions dismissable (once every 24 hours), and added better handling of failed network saves. All of these also…
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Age of Rivals Goes Mobile
Age of Rivals launches on Android and iOS on Thursday, June 22! Just like the Dragoons of old, Age of Rivals is going mobile. We finally have a firm date for our mobile/tablet launches: June 22. We’ve been quietly beta testing for the past few weeks to make sure everything looks stable, and now we’re ready…
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Update: Balance Changes and More
Today’s medium-sized update aims to address a few player-requested issues before we officially launch on mobile. This also includes our second round of card balance tweaks. We analyzed game data and read all the comments on both Kongregate and Steam forums before deciding which cards to change. The biggest source of controversy recently has…