As any game developer knows, it’s hard to keep software going forever as third party services come and go, platforms change their policies, and hardware keeps evolving. But my plan is to make sure Age of Rivals remains playable for as long as possible.
Recently, AoR’s data backend provider decided to discontinue their service. This is what was used to store user data online for cloud saves, user progression, some metagame features, etc… So I am releasing an update to remove the game’s dependency on them, but this means some changes for the game. AoR will no longer have online (cloud) accounts. Your data will now be stored on your device only. Some social features (alliances and leaderboards) have been removed.
But I don’t want players to have to worry about losing progress, so I also made changes to remove the game’s content progression. Now, all content (card packs, cards, rivals) will always be fully unlocked. Coins, quests, and campaigns will just be for fun.
Multiplayer games will continue to work as normal, since I use a different service for the game servers. Hopefully that won’t need to change anytime soon.
Finally, I am ending support for the Kongregate web version of the game (later in August). It isn’t easily feasible for me to keep it up without an online data backend service. But Android, iOS, and Steam (both Mac and Windows) will get the update and keep going.
Thank you for your continued support as I work to ensure that Age of Rivals will always be playable in some form.