Well, one week into mobile and we’ve already got a feature update! Now you can play most of the game offline without even registering an account. I’ve also fixed the screen rotation issue, made the first 10 missions dismissable (once every 24 hours), and added better handling of failed network saves. All of these also apply to the Steam version (except auto-rotate, although that would be funny).
Don’t forget that today is the last day of our launch week discounts for iOS and Android! I also think today is the last day of the Steam Summer Sale discount. So now is the time!
Offline mode support combined with automatic syncing across multiple devices and platforms is a bit tricky, so I added a new FAQ with more details, which I will also flesh out with other topics of interest.
Every new platform has brought new fans and new kinds of feedback to Age of Rivals. And since this is my (me personally, not Roboto Games) first mobile launch as an indie, it has been a fantastic learning experience for me. Trust me, I will never launch a premium mobile game again without auto-rotate and offline support. 🙂
Many thanks to the Touch Arcade community for providing excellent feedback, conversation and even volunteer testing.
Many thanks to David Neumann of Stately Play and iOS Board Games for being an early supporter of the game and helping us get our first round of beta testers almost a full year ago when it was just a web game on this web site.
Also thank you to mrbaconpants for creating and moderating an Age of Rivals subreddit and to Lycentia for starting an Age of Rivals wiki.
Some other recent coverage:
- “…there’s a depth here that other games of the same length can’t emulate” – Pocket Gamer – 8/10 Silver Award Winner
- “Gameplay is fast, very fun, and requires both an overall strategy and turn-by-turn tactics to prevail.” – Pocket Tactics
And thank you to everyone else who’s provided feedback, bug reports and encouragement on this long road. Especially Curt and Mathilde of Roboto Games who are always willing to help me tackle the really tough problems.
There is still much to do, so keep an eye out for future updates!